Over 100 000 persons have completed our courses on the B2B market. We have successfully implemented over 340 major e-learning projects. In Tomorrow, we have our own, proven technology based on world standards of learning simulators used in business, industry, IT, education, and culture. We also design and produce business games – decision and simulators – which recreate our clients’ business environment, as well as educational games for education, culture, and NGOs.
Learning
E-learning
On-line courses open a new chapter in teaching. We design them to shorten the time needed to acquire new pieces of information and new competences. While we prepare materials for our clients, we analyse their needs, create unique scenarios, and control the quality and effectiveness of our materials.
Blended learning
Supplementing the e-learning processes with stationary courses helps to increase their efficiency and effectiveness. Blended learning means: various types of on-line and on-site knowledge acquisition, supported by hi-tech educational methods.
Early stage e-ducation
We encourage the youngest learners to acquire knowledge with use of interactive e-learning apps and support their development by combining education with fun. The educational pack “EduKids” is a thorough solution based on proven methodology of supporting children during their early stage education.
System courses
Adjusted to fit our client’s preferences, our system courses shorten the time needed to distribute knowledge among your employees, as well as to update materials. Partnering with us ensures thorough care; we set up the platform and produce, update, and support the courses.
Educational games
The games designed by Tomorrow are a good alternative for courses. The user acquires knowledge while completing given tasks. Edutainment engages the user and encourages them to finish the course through positive emotions.
Video learning
Video learning encompasses presenting the content, interesting form, and matching our client’s needs. It is the substance of presenting practical experiences from a given field. Expert videos, case studies, and other short schooling video create perfect learning materials.
Ready-made Course Libraries
Ready-made course libraries guarantee learning results. They were prepared by specialists-practitioners from major business schools and experts from Tomorrow. Our offer includes the 7Speaking English-learning platform.
Gamification
The will to win acts gives a strong motivation boost to finish the given tasks. This principle applies to courses as well. Gamification includes creating an environment which encourages to complete the course. The rivalry between “players” influences the user as well.
Virtual Reality Film & Media
We are witnessing the expansion of virtual reality in various aspects of our lives. It is utilised in medicine – to conduct psychological experiments and studies; in business – to create an image revolving around cutting-edge technologies; in architecture – to present thorough visualisation of building projects; in education – to broad possible interaction between the learners; and from obvious reason – in entertainment. In Tomorrow we trust that film, media and virtual reality intertwine. They create a perfect palette of possibilities of multimedia for our clients.
Virtual Reality Med
Virtual Reality is not only used for entertainment. VR apps can also support therapies or diagnoses of various disabilities or dysfunctions. Although it might sound as science-fiction, scientists tend to support themselves with this technology ever more frequently.
News

(Polski) Wesołych Świąt!
Wednesday December 23rd, 2020
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(Polski) Innowacja pedagogiczna
Monday October 12th, 2020
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(Polski) Cały świat jest miejscem zdobywania wiedzy
Wednesday April 22nd, 2020
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Contact
ul. Angorska 27 lok. 7.
03-913 Warsaw
phone +48 785 828 012
fax. +48 22 203 52 61
e-mail: info@tomorrow.pro
technical support: +48 785 928 429
REGON 141573459
KRS 0000309864
Share capital 169 750 PLN
(fully paid)